Sunday 7 April 2013

Cumuli - Preview Renders

It is so exciting to see the animation finally in the rendering/animation stage! Below are the stills mostly of LL019 so far. The shots are very close together in the timeline. So far so good!

 After blocking out the basics, we went into character expressions and lip-synching. The plan is to render the shots that can be called 'finished' for now and go back to them only if we have the time. The word 'dead'lines was chosen carefully as it seems, as it marks the end of every project, finished or unfinished.
These are the raw images of the renders with only Ambient/Occlusion and the Z-Depth applied. Atmosphere coming soon!
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Character/vest modelling, vest texturing, Morph targets (in 3dsMax) for the expressions and  animation by myself
Character concepts and texturing by Dan Bookham (link coming soon)
Environment concept and texturing by Boyan Baynov
Environment modelling by Tiago Faria (link coming soon) and Boyan Baynov

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