After blocking out the basics, we went into character expressions and lip-synching. The plan is to render the shots that can be called 'finished' for now and go back to them only if we have the time. The word 'dead'lines was chosen carefully as it seems, as it marks the end of every project, finished or unfinished.
These are the raw images of the renders with only Ambient/Occlusion and the Z-Depth applied. Atmosphere coming soon!
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Character/vest modelling, vest texturing, Morph targets (in 3dsMax) for the expressions and animation by myselfCharacter concepts and texturing by Dan Bookham (link coming soon)
Environment concept and texturing by Boyan Baynov
Environment modelling by Tiago Faria (link coming soon) and Boyan Baynov
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